February 14, 2010

SWEET VALENTINE

Happy, bitter, sweet Valentine to all you loving fools... why does love hurt so good?

February 11, 2010

REALFLOW BRAWL

So here I am a little past midnight working on this RealFlow simulation, really simple actually, two glasses of water pouring into a tray and making some ice cubes float and move. Not sure whether I didnt apply enough external pressure to these hotheads, but instead of a nice smooth result, what do I get? They break out into a fight. What are the viscosic energy numbers for a peaceful pouring? Anybody?



Click here to see the full version of the movie.

February 6, 2010

TURNTABLE MAGIC

Here's a turntable rendering we did not long ago in HyperShot Pro, but it didn't make it into the reel. Enjoy.



YouTube is a little crummy, even in HD, but you can click here to see the HiFi version from our server.

LOUSIANA SQUID


Anybody involved even peripherally in 3D knows the name TurboSquid, but what do they have to do with Katrina and it's aftermath? Pretty interesting interview. Here's the video.

January 27, 2010

RENDERHEAD

My friend mmyykk keeps me up on what's cool in music and technology-related art. Found this youtube link in my idle iChat window after I came back to the computer tonite. Thanks, Mike! Reminds me of a General Electric 3D ultrasound... maybe its the same technique... in any case... check it out:

CGI BEANSTALK

Finally finished the Jack & the Beanstalk project, where we provided the CGI part for a composite by Cade Martin and Michal Horevaj. This is a close-up from the GI rendering on an 8 core. Each square represents one of the processors working on resolving the image. I wonder who gets to design the look of this render progress feedback mechanism. Whoever it is, it's a work of art on its own. Truth told I almost like it better than the rendered result.

November 24, 2009

ALIEN INVASION TAKE TWO

A while back I started working with photographer Cade Martin on a collaboration where he was looking for a spaceship to go with his beautiful retro woman from Mars (she must be from the French part of Mars), anyways it was fun and the image is somewhere in the portfolio section. This one here is a take that wasnt quite the final that Cade liked, but I thought I share. I modelled the breathing tube in Cinema, using a succession of - appropriately enough I think - oil tank shapes along a spline, or a bunch of splines really since I wasnt sure how far the spaceship is into the distance. Then played with it in the new Hypershot until I had something that felt like the right angle and feel.