Working on a series of images with photographer Robert Schlatter that are combination of our CGI and his iconic photography. One of the shots involves half of a retro soda pop bottle, the other half a CGI component that's still under wraps. Although the final image is really a pure front 2D view, Brian Gunderson, the art director showed me a sketch of the sectioned bottle in a 3D perspective view to get a better understanding of what's going on...
I didn't notice his little camera in the corner and misinterpreted the sketch as the view he was actually looking for. Since the bottle is photographed, I asked him how he was going to cut the bottle and keep the soda in it... jokingly... then went ahead to render some takes... and I think it works quite well, no OSHA necessary.
Here's a look at the final image...
And a closer look at the detail...
Probably the most fun we had with this project however was the last minute design and illustration of the artwork on the cans themselves, originally to come from the client but instead added on as super fun side project in the making of this image. And yes, Waldo is in there somewhere.
March 10, 2010
ANYBODY HAVE A BANDSAW HANDY?
Posted by
Raygun Studio
Labels:
CGI
,
Goodby Silverstein
,
HP
,
Sprite
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