An interesting and welcome break from the regular glass and chrome work, which came to us courtesy of the upcoming Spring Fashion issue of San Francisco's 7x7 Magazine. The original reference had the whale floating, the way they do when they are resting in the water. I first imported the model of this Humpback into the renderer, before posing it or fixing the UV maps of the texture. Just to get a perspective and play with it a little. I love how the basic T pose and the messed up texture tiling made the whale feel like a 747 Zebra Zeppelin. In the end, flaps came down and the Zebra was escorted back into the jungle, but I still like that first shot and while maybe not right for the final image, I think it's perfect for the blog.
Progressing towards the final image with whale texture in place and Erik's toy ship prop in place. We liked how the whale feels more dimensional and dynamic when at a slight angle and not totally pure side...
The problem however was that the toy ship was pure side and being a photo not something you can simply rotate to fit. I felt that that toy boat being too small in scale anyways could be improved upon anyways and then we can match the air boat to the whale. This steam punk air ship is what I had in mind, complete with transcontinental luggage and hat box...
The near to final composite...
March 5, 2010
FLIGHT OF THE HUMPBACK
Posted by
Raygun Studio
Labels:
CGI
,
CGI Animals
,
Erik Almas
,
Flying Whale
Subscribe to:
Post Comments
(
Atom
)
No comments :
Post a Comment