October 7, 2011


It's been a rough week, you might agree, and no one put it better than The Onion right here, which captures pretty well how I was feeling the last few years following the general news. And I always thought they were in the business of satire... Steve's passing definitely beckons the question "Where Do We Go From Here?" and I think we all need a little pick-me up, which I'll share with you if you can spare a dollar for this great little diddy of the same name from my favorite 70s movie Vanishing Point. And if you don't have a dollar, I'll gift it to you, just drop me an email. It's a great tune about another fearless explorer with big ideas and an even bigger drive to make them happen. Christopher was his name. And that's my segue to wishing everyone who reads this little blog a great weekend and Happy Columbus Day.


It's been a while since the last post, but there really hasn't been much time to look over the edge of the monitor or leave alone in my "To Be Blogged" folder for that matter. Sharing with you that we're officially on Cinema 4D version 13 now, which really should have been version 12 it's that good. I love how the UI is cleaned up and it makes a lot more sense now. Most of all the physical renderer. It's getting to be one hell of a 3D program and the renderer is getting close to being real time and allowing us to work things up visually and in real time, artistically rather than methodically. So check it out if you're into 3D. Cinema is of course what we used to model this little sculpture for an image we did in collaboration with Hunter Freeman. For final render I much prefer KeyShot still, but Cinema 4D is getting there and I am glad KeyShot is getting into 4D at the same time. It will be great to have both legs to stand on.