August 22, 2010

SIGGRAPH 2010 IMPRESSIONS


Managed to spend a day at Siggraph in LA a couple of weeks back to get caught up with whats new and what will be new in CG. Overall impression? Faster, higher res, touch screens, and ground zero for GPU vs. CPU rendering. Nothing earth shattering really, its more evolutionary. Seems we have reached the point, where the tools and the speed is there and it's now coming down to the artistry. Which is perfectly fine with me :-).

Okay, I am going in...


A 180 view from the entryway.



The break dancers at the live motion capture booth seemed tired, even though they were working in shifts of three. What a job.



And then there was this realtime interactive demo of a fully-raytraced Porsche aus Stuttgart on an HD display touch screen. Change colors in real time. Definitely for those who don't know what they want and put off their decision making until the last second. But don't they realize that all creative reviews and sign-offs are now done on iPhones nowadays?


RealFlow 5... had a look at their sheeter demon, so maybe our CG water can finally be less "cheesy" and nice integration with the Maxwell rendering in Cinema 4D. The pieces of the puzzle are starting to fit together quite nicely. This is going to be just what the doctor ordered for a piece we're working on with Robert Schlatter.


Best of all, the guys from Luxion/KeyShot showed off Version 2.1 of their realtime rendering software, with translucent materials (aka subsurface scattering) and lots of small improvements overall. Please ship now...

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